Beyond Lost Planets Dev Considers Free Release
Solo developer of Beyond Lost Planets debates whether to sell or give away their bullet hell game
Beyond Lost Planets, a bullet hell game inspired by Binding of Isaac, is nearing completion after a year and a half of development by its solo creator. Despite efforts to market the game, the developer has seen limited success, with only 100 wishlists on Steam so far.
The game's creator, who works as a computer engineer by day, is now debating whether to release the game for a low price to gauge interest or to give it away for free to generate buzz. The developer describes the game as 'fun to have quick sessions' but not revolutionary, and is unsure how to proceed.
The game's Steam page is already live, and a demo release is planned for the near future. The developer is seeking feedback from the community on how to proceed with the game's release.
The decision to release the game for free or at a low price is a crucial one, as it will impact the game's visibility and the developer's ability to gauge interest in the game. The developer's goal is to spread the word about the game and get it in front of as many people as possible, but they are unsure how to achieve this goal.
As the developer prepares for the game's release, they are looking for feedback and guidance from the community. Will releasing the game for free be the key to generating buzz, or will a low price point be enough to attract buyers?