Bloomies Hits 700 Wishlists in Three Months
Solo dev's game gains moderate traction on Steam despite minimal social media presence
A solo game developer has shared their experience of reaching 700 wishlists on Steam for their game, Bloomies, in about three months. The developer notes that this is a relatively modest achievement, especially considering they don't have a large social media following.
The game's wishlist growth has been steady, with some notable peaks, including a release period and a demo release. The developer also saw a surge in wishlists after their Japanese translator posted about the game on Twitter. Despite these successes, the developer has found that marketing their game on social media platforms like Reddit and X has been exhausting and largely ineffective.
Instead, the developer is focusing on creating a game they love, rather than trying to become a millionaire. They've received positive feedback from playtests and demo releases, which has helped to motivate them to continue working on the game. The developer is also experimenting with creating Shorts on YouTube and TikTok, although this has been time-consuming and hasn't yet yielded significant results.
The developer's experience highlights the challenges of marketing a game as a solo developer, particularly when faced with limited resources and a crowded market. Despite these challenges, the developer remains satisfied with their progress and is determined to continue working on their game.
As the developer looks to the future, they may need to find new and creative ways to showcase their game, particularly in portrait mode, in order to attract more attention on platforms like YouTube and TikTok. With persistence and dedication, the developer hopes to continue growing their game's popularity and eventually release a successful title.