Doomchase: A Physics-Based Endless Runner

A new endless runner with a high skill ceiling, customizable vehicles, and depth inspired by Rocket League

via reddit/r/indiegaming

A solo developer has created a physics-based endless runner that draws inspiration from Rocket League, offering a high skill ceiling and a lot of depth.

The game, currently available as a demo on Steam, features a ground-aerial-hybrid vehicle with controls similar to Rocket League, where players must dodge hazards and outrun an ever-accelerating 'doom'. The developer notes that the controls are easy to pick up but challenging to master, with complete control over roll, pitch, yaw, and wingspan.

What sets this game apart from typical endless runners is the emphasis on decision-making and customization. Every decision the player makes, from maneuvering to landing, has a long-term impact on the run. The player must balance fuel charging with progress, as spending too much time on one aspect can hinder their overall performance.

The vehicle is fully customizable, with each component affecting the control and flight characteristics. As players progress, they earn currency to unlock new components, allowing them to tailor their vehicle to their playstyle.

The developer's goal was to create a game that rewards skill and strategy, and the community has responded positively, with 133 upvotes and 35 comments on the game's announcement post.

Those interested in trying out the game can download the demo on Steam, and experience the challenging yet rewarding gameplay for themselves.