Mazestalker Dev on Gamefeel
Solo developer shares their thoughts on the importance of gamefeel and iteration in game development, citing their own experience with Mazestalker
A solo game developer has sparked a conversation on the importance of gamefeel in game development, sharing their own experiences with their project, Mazestalker.
The developer, who has been working on Mazestalker for five years, expressed frustration with the common advice given to new developers to make games smaller and faster, suggesting that this approach can lead to rushed and unfulfilling experiences.
Instead, the developer argues that games need time to cook, citing examples of successful indie games that have had the time and resources to polish and refine their gameplay and mechanics.
The developer shared their own process of iterating on the platforming mechanics in Mazestalker, adding details such as character shadow changes, dust clouds, and reworked jumping animations to create a more fluid and engaging experience.
The developer's approach to game development is centered around the idea that gamefeel is hard to achieve, but essential to creating a memorable and enjoyable game.
Players can try out the demo for Mazestalker on Steam to see the developer's efforts in action.