Play Faster
A game designed with speedrunners in mind, featuring short runs and instant retries. The developers aim to support speedruns at a systemic level.
A small team from Argentina is working on Play Faster, a game designed from the start with speedrunning as the primary design constraint. This approach has influenced decisions such as keeping runs short, prioritizing instant retries, and making movement readable at high speed. The team aims to build systems that reward routing knowledge and clean, consistent inputs. The game is being developed with speedrunners in mind at a systemic level, including features like solid time tracking, useful practice tools, and anti-cheat measures. The developers spend a significant amount of time playing their own levels like speedrunners would, repeating sections to identify areas for improvement. The goal is to create a game where speed is a result of understanding the game mechanics.


